I also would like to share this video which I think some newbies might find interesting as part of their learning experience. Create quick branches using Skin Modifier
Another silly problem. While I am making progress building the snowman in the tutorial, I have hit a snag that I should not be having. If you look at the image below, you will see the model when I view it on the right side, but when I click on the #1 keyboard shortcut, you will see the orientation of the model on the right side.
I tried selecting everything in the model and then rotating it but for some reason, I do not seem to be able to get everything oriented so that when I hit the #1, it will be facing forward.
Any suggestions? BTW, I would be willing to share the model if anyone would care to look at it and tell me what the h*** I am doing wrong.
I do appreciate your feedback. Yes, I use 7 for the top view to try to adjust things. The biggest problem to me, at least right now, is to get the model (as a whole) oriented so that when I hit the 1 key i see the front view. I have not been able to get things set up for that (as I showed in my image).
As I said, I selected all objects and tried to rotate the entire model so it would be facing forward when i hit the 1. key.
BTW, I think with the right arm, what I really need to do is rotate the top part of the are in a more forward direction. I think that was a modeling (?) mistake. The arm is actually in the direction I want it, just the top part is messed up a little.
I had tried going to 7 and then rotating everything once before, but it did not work. As it turns out, the axis for things was not correct so I wound up having to move a bunch of stuff individually and I think I finally resolved the issue. I should mention that I also modified the right arm a little so now I think I have things ready for move on to the next tutorial which will have some more interesting things. However, during this process to clean thing up, I think it once more taught me some things that will be valuable in the long run.