Newbie Stegosaurus Modeling

I’ve been using Blender for only a few months, and I’m trying to model a stegosaurus. I have the basic model, rigging, and animation, but I’m gonna need some serious help when I start to texture it. Can anyone give me some tips on texturing it, or maybe even some good textures?

This is what I have so far…no texture…no hope.

The picture won’t show up. The link is valid. If you want to see it, go to :

This would be better to post in the Q&A General section, and only after searching a bit, because it’s fairly frequently asked. I’m not trying to give you a hard time, but it helps your rep if you search first, then ask if you can’t find. Anyway, enough of that. Here’s a basic UV mapping tute:
Just do a quick search on elysiun and you can find tons more.
Post some pics of your model sometime.

More texturing help"

My free host doesn’t allow hotlinking, so if you want to see it, type the url in the address bar.

Thanks a lot. Can I post a pic without hotlinking to my website, because 0catch wont let me hotlink.

That’s a very nice model, keep working on it.

You can upload your picture here and then hotlink it:

so, you use a different image host. example:,

Thanks, i think im starting to get the hang of it.

Thanks to ImageShack for Free Image Hosting

i don’t know if i have to put this link or not so i’ll just put it anyway

I like ImageShack, so I don’t mind posting their link when I use their service. I like your dinosaur. As far as texturing, I would see what the latest experts say on what they guess the skin would have been like. As I’m sure you know, there is no fossil evidence for skin, texture, or color. Even so, I don’t think you can go wrong with a darker color on the top with a lighter shade on the bottom. Maybe a dark green for the top and a cream for the bottom. Texturing will be a challenge. I would look into using a procedural texture, or maybe a displacement map to get the wrinkles and ridges onto the mesh.

Not sure I can give you much more to go on at this point.

Yeah thats what i was going to try to do. I’m not sure how to make it fade from green to brown though. I don’t want there to be a sharp contrast between the two colors, if that makes sense. I’ll be uploading the video i have so far soon in a couple minutes.

nvm ill upload it tomorrow

looking good so far. personally, i would uv map the whole thing, and not bother with procedurals.

everything i’ve seen something like this done with procedurals it has looked crude.

you could try a blend texture with a colorband.

add a new material, then goto the texture window. click add new texture, and select Blend from the menu. then, click on the Colors tab, then click the Colorband button.

looks good nice the only thing i have to say is that the back feet look like shoes i guess they don’t look like they are a part of the nateral body. but i’ve never tried to model dinosours but i like it. i would love to see some animtions and textures maybe some foliage

Here’s the updated version. I’m still having trouble texturing the forelegs, head, and neck area. Thanks for the tip orion119net, but unfortunately I didn’t have a chance to read your post before I opened up PhotoPaint and manually blended two different colored textures together. I’ll try your technique next time. Well, here’s the picture : to ImageShack for Free Image Hosting

The texturing looks better in the animation. It’s only 12 seconds right now and far from being finished. I’m trying to make his muscles move when he walks, and I made him breath. See if you notice. Please watch it if you have some spare time. To view it, left-click this link – – and when the screen pops up, click Download File. Thanks. I need critiques.

The theme of the video is something on the lines of “Last Dinosaur Standing,” or “On the Verge of Extinction.” The only plant life left is that sorry-looking stick. Without vegetation, the Stegosaurus (which, I’m guessing, is an herbivore) will die. I might just end up changing the whole thing to a land full of vegetation, waterfalls flowing everywhere, sugar plumb fairies prancing to and fro, etc. I haven’t decided yet.

Here is the latest version. I still need to work on the head and neck, and I desperately need help with the ground. Does anyone know how to make a good dry parched ground. Not too many updates with the still image, but added details to the animation, like dust flying up, kicking a rock, and dirt flying from the roots of the uprooted plant. So, here’s the picture : to ImageShack for Free Image Hosting

…and here’s the video :

Aside from fixing the forelegs, neck, head, and ground textures, I’m clueless on how to make this better. Help! I need input to positvely affect the output.