Hi - I am just getting into 3D art, coming from a mechanical drafting/design background, and have much to learn. In order to learn the ropes, I have decided to make a model of a sugarloaf great helm. The basic shape is a half bowl atop a tube, with some holes in the front, and some strips and half-sphere rivets to try and add a bit of detail.
so here are the questions:
I used boolean operations to create the bowl and tube, as well as the holes in the helm. This seemed to work fairly well for the bowl and tube, but when I made the holes in the same way, I noticed that the wireframe quickly became a mess, though the solid model looked OK.
Are there any tips for keeping the wireframe clean, or should I not worry if the solid model looks and renders fine?
The helm seems to be a bit faceted when it comes time for rendering. Other than starting with more facets in the cylinder and sphere, are there any tricks to getting a smoother look? Also, are there any quick rules of thumb for the number of facets to have in a curved surface?
Thanks in advance