Ok, so firstly, appologies if this just sounds retarded… I’m about 2 days (literally) into what will no doubt be a long and at times painful learning curve with blender.
I’m trying to edit an existing 3ds model that’s been given to me at work- don’t know what the guy was using to create it unfortunately. What I’m after is a way to set the origin of everything to a specific point (actually, from what I can see, it’s the object centre for one of the shapes).
Is there any way to easily select everything and say to blender ‘make this 0,00’? Ideally, I’d just want blender to apply this, without actually moving everything if you know what I mean?
And finally, will this remain correct when I export it again as a 3ds files? Well, cheers for reading this, and if there’s any pointers you can suggest I’d be much obliged! :eek: