I recently downloaded a newer revision and tested a few of my games on it, I couldn’t help but notice that while there may have been audaspace fixes merged in as part of the Pepper branch, it also resulted in what appears to be the sound actuator not working anymore in many cases (as background music that played in 2.59 in those games are now silent). The Audaspace python functions seem to work fine, it’s just the actuator.
Can anyone confirm this? I will also note that one of my games now crashes when jumping on an enemy moving right (which worked in 2.59), but it may be difficult to pinpoint the cause due to it working fine if you’re going to the left, I am aware you should expect a few bugs during development, but better report them now so they can fixed in the next official release.
another user said it was the stereo audio to create problems, while the mono was fine …
for me 257 and 259 has always gone well ,with normal actuator sound(not a lot of testing anyway)
you can always talk to neXyon on irc on #gameblender
also may of the graphicall builds say file type not supported for mp3 files and such. i think it was a build issue discarding ffmpeg and openal and other audio related libraries. The official build should work just fine.
Also, there also seems to be an issue in some games switching to a new scene may result in the time taken on the rasterizer spiking to the point where the game really slows down even on simple scenes, then you go to a new scene and everything’s fast again, in one of my games this seems to appear on every other scene depending on which one you run first after opening Blender.
EDIT: Though it also might just be the result of playing some browser games made with the Unity engine, because afterwards it seems Blender’s drawing code in general slows down as well.