Newly Created objects not in UV editor

Can someone please help me. I’ve been working on a scene and now for some reason any new object I create when I go to map it it is not showing up in the UV editor. I dont know if I;ve changed a setting by mistake or something.

If I open a new file and import the newly created object I can then UV map it, save the temp file, load the original back and re import the object from the temp file and it has the UV mapping. This is a pain though. Could someone please tell me what I’ve done wrong.

Thanks in advance

Wayne

If the image editor is showing the render result just delete it.
Ensure the object has UVs
To show UVs go into edit mode and select the faces

Yeah Thanks Richard. I’ve checked the image editor and its showint the texture I want to use. I have done something because it was working fine. All the objects I had in the scene I can still see them in the UV editor window, but newly created objects such as this cube I did quickly to show you what I mean just will not show up in the UV editor. Please see the screenshots I took

Thanks again Richard.



See what I mean I have it selected in edit mode in the 3D View window, but when I go to the UV editor it is not there even though the status bars are showing it is selected.

Cheers, Wayne

What am I supposed to be seeing. Explain clearly what is wrong. Why have you highlighted the info ?
Show us what’s in the UV /Image Editor window then.
The cube doesn’t have a material so you haven’t added a texture to it.
What viewport shading are you using ?

No example blend file supplied with your post (would need to also include textures)

Also, please do not crop screenshots, show the full blender interface

I think I understand. When you create an object it has no UV mapping - you have to UV unwrap it first, then it will appear in the UV editor.

OK maybe I’m not expaining it very well.

If I start a new scene, delete the cube. add a cube and tab into edit mode don’t do anything else, just add the cube and go to edit mode, nothing at all to do with materials or textures. Then if I CTRL - Right Click into the UV editor the cube is shown on the right hand side pane ready to unwrap, as I unwrap it the island show up on the left. Yes thats right so far I think.

Well with this scene I’m working on I have been unwrapping a bookcase with no problems. I made the skirting by using the bevel box of 2 curves, one the rail and one the profile. I converted this to mesh tabled into edit mode to go int the UV editor to urwrap it and add a wood grain texture but it is not there. If I press U to unwrap the selected faces that I selected in the 3D view window, nothing happens because it is noy in the UV editor.

I’m sorry, its hard to explain, I know what I mean I just hope you follow me.

I have found a work around though. If I select one of the existing objects, tTAB into edit mode, add a cube, select all faces of the cube the P to seperate selected, I have a new cube. Now if I select this new cube and TAB into edit mode then go to the UV ditor the cube shows up there. It is just when I add a new object in object mode it is not showing in the UV editor

I have changed a setting somewhere in this particular scene somehow, but I have no idea where

Again thanks for your help everyone. I hope someone can help me fix this

Thanks, Wayne

You have to unwrap it from the 3D view. When you have a new object, go into edit mode and then hit U. Only then will it appear in the UV editor window. You cannot make an initial unwrap from the UV editor.