Today Kupoman (Daniel Stokes) posted it in Blender commiters mail list.
Phase one for the Harmony branch is mostly ready (some light polishing and
testing still required), and we would like to have it included as a target
The original proposal for phase one of Harmony can be found
The Code Review issue can be found here<http://codereview.appspot.com/5491068/>
From the wiki:
“The purpose of the Harmony project is to improve the Blender Game Engine’s rendering of light and shadows. The first phase of improvements will focus on the rendering and use of shadows. The scope of this phase includes a revised shadow panel, point light shadows, variance shadow maps, shadow cookies, and shadow color.”
I can’t think in a better Christmas gift!
Thanks Kupoman and Moguri! \o/