NEX poly tools

I just thought I’d give some heads up on this new plugin to maya.

Some of the modellers at my work use it and I think It just amazing how it adds
to work flow fluiditiy of modeling and resurfacing.
It would be great if one of our fantastic devolpers could have a go at
getting some of NEX fuctionallity in our beloved blender.

A link to some videos and a trial:
NEX ver 1.0

It seem your link is bad …
Here’s the right one :
http://draster.com/component/page,shop.product_details/flypage,software-flypage/product_id,35/category_id,7/manufacturer_id,0/option,com_virtuemart/

Peace :spin:.

Fully Integrated Ring / Loop selection Quickly select a full or partial loop/ring of any component type (vertex, edge, or face) within any mode (select, move, rotate, or scale) simply by double-clicking. Watch the first video to see this feature in action.

Other selection features
Raycast Selection, Component Selection Preservation, Select Similar, and a fully integrated Soft Selection tool are just a few of the other selection features.

Slide Components
Slide any component type (edge, vertex, face) along the surface of your mesh with any transform tool (move, rotate, or scale). Slide is integrated within NEX as a coordinate space but you can also use the quick Shift + Middle-click-drag hotkey to slide along the active axis. On high resolution meshes, combine the NEX Soft Selection option with Slide for even greater power.

Tweak
Within any transform tool, you can quickly tweak components along any axis.

Hey hey hey, it looks like Maya’s finally catching up. Too bad for them it’s only in plugin format. :stuck_out_tongue:

CTRL+R is loopcut. CTRL+rightclick is loop select, CTRL+ALT+Rightclick is lateral band select.

I think we have component selection, though I’m not sure what the name means. I know we have select similar and soft select, though soft select is called ‘proportional editing’ in blender.

Slide components is CTRL+E>Slide Edge. It’s edges ad edge groups, so there’s some functionality lost there. Actually, it doesn’t work with proportional editing(soft select) So there’s one place Maya’s up on the game.

Tweak. I’m pretty sure tweak is the ability to move things very small amounts as opposed to big variables, if this is the case, then just hold down shift while performing a manual transform.

Also re: the

Quad Draw
Creating polygons has never been more fun. With Quad Draw you can create, delete, split, and connect faces together. Create your polygon surface on the grid or import a reference mesh and rebuild its topology to make an animation ready mesh in minutes.
Re:That thing, that’s what the retopo tool in blender v2.43 is for. It’s pretty sweet, you can connect polys manually, or you can paintwhatever shape grid on the surface and blender will fill it in.

Now, I’m not trying to prove some petty superiority thing, by the way, and there are a couple features in that plugin that look pretty cool, I’m just letting you know that blender isn’t as far behind as you might think.

BlackBoe, typical examples of components are vertices, edges and faces. Component selection preservation is what the name says: it preserves the selection of components when switching between component modes :slight_smile:

Tweak mode has nothing to do with moving things for very small amounts :slight_smile: It means you can move components quickly around by clicking and dragging a (or a selection of) component(s). So you can click and drag without any action in between, which speeds up the workflow a lot when making quick adjustments to a model.

Re: Component selection preservation: Oh, then yeah. :] And I think there’s tweak mode, too.

You know what I liked, though? I liked where it actually painted a string of faces. That was pretty sweet.

Blender can do everything the quadraw is doing only in a different way.

Just select an edge and ctrl leftclick and yhou can draw geometry and vertices just like that thing was showing - it’s slightly different, you’d have to vary your technique a bit, but it’s just as fast it looks like to me (as fast as you can click)

  • retopo tool I think does that

Also, why would you want to draw a bunch of verts willy-nilly like that when you could
ctrl click your faces into a very basic shape and then subdivide and tweak?

Actually, I think the face highlighting is cool. Yes, retopo does let you paint lines, but I’m going to admit that face painting would be awesome.

For tweak mode: go into sculpt mode and switch to the grab brush (‘g’ key) :wink:

Oh yeah, that’s right. :slight_smile:

“Custom Coordinate Space” Man I wish Theeth would have finished that :rolleyes:

Vertex locking sounds interesting, and of course bevel…

isn’t vertex locking just mirror mode?

I remember that Hexagon 2.1 has a feature where you can say, “Merge all vertices that are at least THISX much apart” and then it’d merge whatever you had highlighted and fit that space.

pardon my ignorance

That’s ‘remove doubles’, you can set the maximum space apart and stuff too.

wow you can snap the pivot point. big deal …

the paint selection is the only think i like about it and what i miss in blender.
always pressing a hot bey for it is crazy. it should be one mouse button.

IIRC there’s a patch available in the patch tracker to make it possible to select things by clicking and dragging with a mouse button and afaik it adds lasso select as well.

(but don’t hang me on it please, I’m not sure… perhaps I only dreamed about it :p)

gsculpt gsculpt gsculpt :slight_smile:

Aardbei: ctrl-lmb-drag is lasso, and b-b is brush select… sortof

re: vert-lock, Maybe I misread, but I though vert-lock was like hide - only without hiding? So you can still see your geometry but you can’t edit it all? This would be good with proportional edit.

Didn’t know about the lasso select yet, thanks. But there really was a patch to make selecting like it works in other apps (silo, for example).

Can’t remember where it was though… it doesn’t seem to be in the patch tracker.