I am trying to follow this guy’s tutorial on making a pistol:
However even though I do the same thing he does, shading on mine looks different. I also enabled auto smooth 60 degrees and made sharp edges but it doesn’t look the same.
GPU-card ALWAYS triangulate geometry. Even if you have n-gon in Blender\3DSMax\Maya ect it does not matter. This is not “bad” - this is how it is. You see on you screen two things:
How your geometry auto-triangulated to view in OpenGL-display
You need to learn how to control normals in n-gons (on flat furfaces! - check this first, because in sub-d modeling this is always bad to have non-quads on non-flat surfaces)