Ok, is there a way to make nice sharp edges without using slice to add an extra set of vertices?
And without the whole “Smooth Angle” thing.
Cuz like i mocked up a quick ship, and it has small turrets on it which have the same 90 deg angles as my cockpit holder, now the turrets need to look as they are and as subsurf makes them, nice and smooth. But the cockpit area i want to be nice and clean cut.
Also, is there a way to select a set of vertices and seperate them into another object from the object they are originally in?