From a french author, Loïc Berthe (loic.bertheATlilotux.net) , released under Blender Artistic License
Nice script indeed, thanks for sharing.
Are there any docs for this? How do you use it? Thanks jms. This will be a great tool to use.
I’ve made a new version, which is available here
- new undo system
- pb with subsurf fixed
- some clean-up in the code
- select some vertices
- quit edit mode
- launch the script ( you will find it in /misc/bevel center if you put this script in your python directory)
- click on bevel
- adjust the thickness slider
You can click on recursive to smooth the bevel, but this is still experimental. Sometimes some faces can go into their neighbours. The script will display a limit you can try in rem. double, but this is not always sufficient.
Regarding overlapping faces, I’ve solved that problem in the built-in bevel function, you could have a look there to get some ideas (in editmesh.c). Though it’s tightly integrated in the bevelling distance calculations, so it might not be that useful to you.
This script is good. I wish the built-in bevel did selective bevelling like this.
Or does it and I just haven’t understood the function well enough?
Loïc or jms,
This script is good in itself, but it suggests a useful, generalized modification. The routine for making faces from a list of vertices, which this script has – I think it could be extended to ‘paving’ faces over a field of selected (faceless) vertices. Not necessary for the routine to be successful in all cases, either. In many situations, I would be glad to build the last faces by hand, after a script had first covered a majority.
Only if you feel inclined, of course
I think it´s a good idea for a new script.
Ah ha! It works great for me now. Thanks Elby.