Well… the whole thing is about camera angle… And, actually it’t to close t othe model… Well… i see two solutions :
Move the head away from the camera… it’s too close like i said
Turn orthogonal projection off… that’s a bad idea!!! on this step there wouldn’t be focus of view at all… that means that distant objects will appear to be at the same distance as the closest ones…
To fix those ears, I suggest rotating them forward and shortening them (hope that makes sense). This will give you a similar look from the front. They will not be as long looking at them from the side, though they will not be slanted back like they are now either… but something’s gotta give.
Anyway, excellent character model!
Well you can.
Use a lens similar to between portrait and telephotolens.
About 150 mm.
Perhaps.
The distortion in your image was probably because you used a wide angle lens.
If you go too close your object you’ll have massive distortion, mainly on the sides.
P
nice model! i think the big feets look great, and makes him a unique character!
I think the nose would look better if you’d get rid of those hard edges. You could also make the pose of the arms a little more ‘relaxed’. other than that great render!
Yeah. That’s another matter. He comes from a medieval world but works for an organization who has contact with other dimensions and is able to acquire high-tech gadgets. This particular belt is exactly for travelling between worlds.
Jeez. I will make them smaller, alright. Just to make You all see how crappy he looks then :). (Damn, even my Basic Architectural Design proffesor -I used Nicolai in a viz - said “The alien is alright, although his feet are too big.” Hmpf.