I had assumed for no reason a while ago that 3DSM was the only program that could export .nif files to use in the elder scrolls games. I realized today that that was probably incorrect, so I did a quick search and came across the blender .nif import/export script. I’ve been exploring the way the files need to be made and I’m just coming across countless questions.
The first one is: how do empties work in the animation process? I saw in the readme file that armatures aren’t exported yet, so you have to use empties.