New to this forum and Blender too but over the past few weeks I’ve been modeling some station lights for Railworks.
Everything has been going OK but the time has come to include the night lighting.
I’ve been following this tutorial, http://the-art-of-rws.blogspot.com/2010/01/shaders-and-kuju-materials-addatex.html and while I appreciate it’s geared for for 3DS Max I cant find any options for Z Buffer and View/Not View Facing in Blender.
Does anyone know how to get around this or is there another way??