Hello, It’s been some time since I last posted anything; last month I’ve been REALLY BUSY, and I only had time as to do some experiments with Blender. But, now that I’m free, I’ve come back. I made this one today:
Feedback is greatly welcome. Hope you like it!
kbot
(kbot)
September 8, 2008, 7:27pm
2
That is pretty good for one days work. Nice use of light.
Hi, here’s my current progress in the project - I’m modeling a lamp for the table.
Keep commenting! And thanks
OK, here’s the finished lamp:
Hope you like it!
Just so that everyone knows, I’m trying to achieve photo realistic results here; could anyone give me some tips?
COOL i have the exact same lamp lol! nice
Here’s my current proyect on a coke can for the table (clay render)
Please keep on commenting!
techwielder
(techwielder)
September 12, 2008, 5:33pm
10
OK, I’ve finished the can!!!
Please comment!
zanz
(zanz)
September 12, 2008, 5:51pm
11
The top doesn’t look real. I think the center section on the top is too high.
techwielder
(techwielder)
September 13, 2008, 10:58am
12
OK now for an alarm clock:
I’ll keep updating it.
zanz: Center section on the top? Could you be more specific please? Thanks for the feedback, anyways
Please, keep commenting!
fort_ash
(fort ash)
September 13, 2008, 11:41am
13
Hey,
Your work is going on well!
You and I have the exact same lamp:yes:!
About the can:
And it would look better if you render the can on a simple plane…
The same goes for the lamp… And don’t forget, activate AO even with sample/preview renders (if shown to the public). It makes a better result.
[Edit] Oh, and the same goes for the night desk…
Fort Ash
techwielder
(techwielder)
September 13, 2008, 3:59pm
14
Thanks!!! Now I understand (I’ll upload the correction as quickly as possible)
Unluckily, by the time I checked the thread, I had already rendered the clock, so I haven’t implemented what you told me to; sorry (will do it after the can)
Anyways, keep helping me, and thenks!
techwielder
(techwielder)
September 14, 2008, 9:46am
15
OK, here’s the new coke can:
Hope you like it! (&please, keep commenting)
fort_ash
(fort ash)
September 14, 2008, 9:53am
16
Hey,
Yes it looks so much better.
Keep modeling and as far as I see you’re good with moddeling:yes:.
Nice Clock by the way!
Fort Ash
techwielder
(techwielder)
September 14, 2008, 10:23am
17
Thanks!
Here’s a little update; a glass for the can.
Thank you again and please keep commenting!!!
techwielder
(techwielder)
September 14, 2008, 10:53am
18
Hi! Another quick update (just added a straw):
Hope you like it!
techwielder
(techwielder)
September 14, 2008, 4:11pm
19
Hello, I tried as much as I could, but I wasn’t able to make a good glass texture; they’re either black, or look like a mirror. Could anyone help, please?
Thanks in advance.
B3D00
(B3D00)
September 14, 2008, 5:09pm
20
Sure, use a bit of rayMirror and some rayTransp