Thanks a lot for all comments and suggestions,
@Nayman and adyus: The Ring is simple to make, add a circle extrude and scale inwards. Then for texturing make the maps in your favourite 2D Graphic program, i used Gimp for that doing some gradients for a color map and the alpha map too in bw. Then UV-map your color map on every single face of your ring, make sure that you enable “twoside” and “shadow” if you want shodows on the ring in the Paint-Buttons, also enable the “TexFace” Button in the Materialbuttons. Setup a second material for the alphamap, go to the editbuttons and into faceselectmode, select every single face, switch to editmode and assign your new material with the alphmaptexture to it, also select subsurf for a beautyfull round ring. Load the alphamap in a texturechannel, select “uv” for projectionmode and “alpha” for texturingmode, all done for the second material, that´s all for the ring.
@banana_sock: Don´t have the link anymore, but if you want them I´ll send you the maps PM. For the small planet: I like it in that way i used a Picture for the “emit” texture, you know not allways the same things for dark and light side.
@Goofster: yeah me too likes the Blenderendering much more, i only want to experiment with the new LF-Script probing some materials and lighting, only for practice, hmm lets see what comes out in the future…
In the Blenderrendering i used only the Blender default material, i only wanna see how the lighting comes out, so stay tuned…
Hey i visited your Website, very beauty gallery there, i for one really like the high-tech-hoverskateboard, very good texturing, UV Textures?