Hello all
I hired a blender artist to create a model to be used in the game engine with real time mo-cap from delicode’s ni-mate & a kinect.
He did not have kinect/mo-cap experience, but was able to create a model that will move in blender. He was unable however to get the same result when starting the standalone GE player.
I do not know blender, but have tried all the tips/tricks/tutorials related to this topic with no results. My last effort before turning here was to ensure that all armatures have a ‘always->and->run armature’ setup in the logic editor.
Can anyone please help me figure out where the disconnect is?