I have been trying to figure out a system for making trees that will work. I wanted a skinny, branchy sapling looking thing, such as you find in a shopping mall planter. This seems to do the job.
Jobbed up these roof vent things. I only had a couple of video clips to go on. They provided some good UV unwrap and normal map practice.
Here is the screenshot.
I have modeled this strange tree thing. It is from another shopping mall I have once flown, but I kind of liked it.
I tried this level out in Godot. It was really bad. It looks fine in Unreal Engine, but I am trying to avoid using Unreal Engine. I am trying to keep fully open source. As such I have been trying to get o3de engine working. That engine is not faring too well thus far though, even with the great help I am getting from other o3de devs. It gives me a real trepidation for the whole open source thing for making a successful sim.
I think I have the main structures done, and now am sorting out the UVs. Nearly ready to test in-engine I think.
I will use this thread to post my progress on this shopping mall I flew in Ninghai.
Looking at the feasibility of making an open source FPV simulator. Let’s see how that goes.