Move: arrow button
Jump: space
Change speed: Ctrl
Change weapon: Shift + Z or X
Punch/Attack : A (Try use it with the weapon cause i have add new animation here)
and lot more but still not finish
Nice fighting animations, how did you add the option, to make more animations for fighting, and everytime I hit the A key, it’s a random animations. How did you do that random animation.
hi
the scale of object “doesn’t matter”.
most relevant is number of polygons.
in your game is too little polygons, so don’t be afraid of slowing down the game.
(I have seen the game in Blenderengine which have over 120 000 polygons and run on 44fps.)
…i think your game run on “my” computer on 85fps.
jm
Thanks jms, i will keep that in mind. For now, i will just leave it as it is till i finish all the animation and control etc.
Another update:
Added the combo restarter
Lets see, i have put 4 animations for ground and no weapon attack. If i hit A, i will do the attack num 1 and press another A, to attack num 2. But if i wait 2 sec after i press the the attack num 2, it will restart back to attack num 1 and not to attack num 3. I also have added this option to others attack mode.
Hope you like it
Also, this is how my logic brick for the armature look like
Its a bit confusing when it get larger. I need to name all of them to make them clear to me. I hope blender have some kind of layer inside it or an option like if you click at a special button at the controller, you can get just the link that connect to the controller which are sensors and actuators, so it will be much easier to work with. what do you think?