My dream IK system in blender would be one without the need for null bones or constraints. I don’t know how disturbing this might look like in code; but here’s what I had in mind: To use IK, all one has to do is click the ends of a bone, and select IK on the popup. --Think of the possibilities: If you want a finger locked in a certain (x,y,z), just click on the tip of it! -and if you drag the whole body, that finger will stay right there.
–I didn’t come up with this, I drooled over it here:
I’d want blender to have something like that, because it would get more and more refined with each new release
-===Could you explain to me how to get the gifs to animate; -I looked all over the web for tutorials, and even got dumb enough to look up .gif compiler… and it didn’t work… --please help (or point me to tutorial)