SLICE_DEMO.blend (914.4 KB)
creates callback that uses pool of faces to create and manage trail objects for objects in a list
SLICE_DEMO.blend (914.4 KB)
creates callback that uses pool of faces to create and manage trail objects for objects in a list
Very interesting, thank you!
Thats really cool, man. Look at that node setup, damn…
for the nodes - we use UV - and seperate RGB -> plug V into Gradient (Sphere) - this makes it fade in from the edges
object color R is used as a time uniform to drive noise + a ‘pulsing’
vertex color is used to control the alpha fade