Hey, all! I am making a game quite similar to those midway games at carnivals where little cards pop up and you have to shoot them, except for the fact that I am making a little twist on it- you are throwing shuriken in a dojo instead! I had some sweet Asian folk music, but the file was too large, so I took it out. I think this game will be loads of fun. I am currently working on the menus and levels
I was also wondering if there was a way to modify the rotation on the shuriken so that they do not look like they are floating when you aim down.
EDIT: 3/21/10 - Also, a BIG thing I’m trying to handle right now are the collision bounds for the cards. It seems that they only go down when the shuriken hits the card’s center. I tried all different kinds of collision bounds, but none of them worked. Any suggestions?
EDIT: 3/22/10 - I’ve made some updates including a clock and a finish screen. I’ll have to handle the high score charts later, and as for now I’m most concerned with getting the card’s collision bounds and point system up and running.
EDIT: 3/26/10 - I’ve gotten a point system set up, so now I would like to focus on the collision bounds of the cards. As you can see, I have posted a test file for download along with the current version of the game so people can see my dilemma… Happy blending! - YA
EDIT: 3/26/10 #2 - I’ve fixed the card’s collision bounds, but now, if you try to take down the second card, it doesn’t even sense the collision. I dunno why. I reapplied the Scale & Rotation to Object Data & checked to see if collision was turned on for the face- it was. So what’s up? (You can see my problem in the latest download)
EDIT: 4/1/10 - Man! That took a while! But I have finally figured it out! Now the only thing I have to do is create a couple menus, then the levels. Thanks, everybody, for the help! I’ll keep you guys updated. Since the card fix didn’t change the game that much, I’ll wait until I achieve more to update the file. I took out the test file for the cards, since it is not needed.
EDIT: 4/1/10 #2- Alright! I got the stars to thunk on the wood, but I’m having a bit of trouble-
I have one mesh that I used radiosity and texture painting for the lighting. This mesh has MANY faces. I also have another that has very few that I would like to bake the textures to. But when I bake using selected to active and texture, it does not work. I select the complicated mesh, then the simple one (on the last layer in the file), and hit BAKE. But it doesn’t work.
Are there different parameters I should use?