Lengthy title, but thats because I haven’t thought up a name for it yet ^^;
I started this new project as opposed to my previous one because there is a dead motherboard between me and the hard-drive its on >_<
Ok so this is a very simple game in wich all the characters, player and enemies alike, are emoticon-like.
The entire goal of the game is to just SURVIVE killing as many enemies as you can before you die and reach a highscore.
Download from dropbox (update 7; With much haggeling, groveling and lots of patients and support of Goran: THE SCORE BOARD!!!, nicer looking start scene):
In order for the .blend to save scores you should tick the "Run Blender as Admin"box in the program attributes. Changing the folder that its in from “read only” will only be a temporary solution; Windows likes to keep its folders read only (making me wonder why the devil it has the option to switch it off!)
STANDALONE .EXE (update 3):
There should be no problems with saving scores on this one, though should you get problems anyway run it as admin.
(old vid: http://www.youtube.com/watch?v=XeXb32eUcYc)
My score: 180 (<- I reset my score with the implimation of the Master enemy)
E : forward
D : forward (towards camera)
S : left
F : right
Mouse move: rotate cam
W : jump
lmb : attack
— lmb + lmb + lmb : strongest attack, works best on single enemies.
— lmb + lmb + rmb : widest attack, works on large groups. Causes knockback.
Not WASD because WAZ and EFC are kept for jumping and other possible controls I haven’t decided upon yet.
Guy A : Very simple enemy. Will attack with one slash.
Guy B : This one makes a three part combo that is nearly impossible to dodge when you’re too close.
Mage : Fires bolts of energy at you. Runs away when you come too close. Bolts are very hard to dodge.
Master : Done, though kinda buggy. Thows hat at you and runs away when you come close, but when you come even closer it’ll strike you with its claw and defend itself with his hat till you’re gone. WARNING; HE’S MEGA TOUGH)
Tings to do:
The Master: Debug
The actual arena : Models: 30%, Textures: 1%, Animations: 50%, Sounds 0%, Spawn: 0%, Logic: 5%
Sticky keys and skipped animations with more than 5 enemies on-field.
Lifebar fills up when character takes saké only when hit by an enemy.
There is no way of viewing the scoreboard without having played the game.