This is my fanart of “Nippur de Lagash”, an Argentine comic (https://en.wikipedia.org/wiki/Nippur_de_Lagash)
A few details about it:
- I didn’t use any base mesh, everything was sculpted and modeled from primitives in Blender 2.90
- Render was done with Eevee
- Textures were done in Substance Painter
- The scene contains 6.2 million faces
- The final composition and post-processing was done in Krita
- For the workflow, I followed the one shown by Nikolay Naydenov (https://www.artstation.com/nikoto) in one of his courses. Though he uses Zbrush, I was able to apply Blender instead