Nippur de Lagash

This is my fanart of “Nippur de Lagash”, an Argentine comic (https://en.wikipedia.org/wiki/Nippur_de_Lagash)
A few details about it:

  • I didn’t use any base mesh, everything was sculpted and modeled from primitives in Blender 2.90
  • Render was done with Eevee
  • Textures were done in Substance Painter
  • The scene contains 6.2 million faces
  • The final composition and post-processing was done in Krita
  • For the workflow, I followed the one shown by Nikolay Naydenov (https://www.artstation.com/nikoto) in one of his courses. Though he uses Zbrush, I was able to apply Blender instead

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