Nitrile exam gloves animation with cloth simulation

I created this over the weekend and this week, and I’m pretty proud of how it turned out, so I wanted to show it off. It’s part of a video that I’m working on, but I’m not quite done with that. I think this stands on it’s own as a Blender project, maybe even an asset I could sell. I spent quite a lot of time on it. I hadn’t really used cloth simulation before, so there was a lot of trial and error and watching YouTube videos. I got some bizarre results at first. They wanted to continue sliding, even if the surface was flat, but after a lot of tweaking, I was very happy with it. It took me quite awhile to figure out the secret to doing slow motion was this speed multiplier in the Physics settings and nothing to do with the FPS setting.
Screenshot 2024-08-15 081242
Before that, I went through a tutorial in how to use Alembic files, Time Stretching and another method involved the Lightwave MDD format. At least I learned some new things.

Please let me know what you think.
Thanks!


I basically drew an outline of a hand, extruded that and used quad remesher and did some editing and sculpting.

Screenshot 2024-08-15 075211

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