# NITROX3D: A new hard surface workflow for designers

**URL:** <https://blenderartists.org/t/nitrox3d-a-new-hard-surface-workflow-for-designers/1162363>\
**Category:** Tutorials, Tips and Tricks\
**Created:** [May 29, 2019, 7:03am UTC](https://blenderartists.org/t/nitrox3d-a-new-hard-surface-workflow-for-designers/1162363 "2019-05-29T07:03:50Z")\
**Posts on this page:** 1\
**Showing post:** 56

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**Author:** ![SteveYang](https://blenderartists.org/user_avatar/blenderartists.org/steveyang/32/581763_2.png) [@SteveYang](https://blenderartists.org/u/SteveYang)\
**Post date:** [June 13, 2019, 1:58am UTC](https://blenderartists.org/t/nitrox3d-a-new-hard-surface-workflow-for-designers/1162363/56 "2019-06-13T01:58:18Z")

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> [@MACHIN3](#):
>
> You are limited by the modifers Blender supplies and by how they work,

Thank for your sharing.  
I agree that. There’s no Weld Modifier, Merge by distance Modifier, etc .

> [@\[Custom Build\] Blender 2.79.6 Weighted Normals & Customized modifiers](https://blenderartists.org/t/custom-build-blender-2-79-6-weighted-normals-customized-modifiers/1121918):
>
> Hey Would like to share a custom build that includes all the latest 2.79.6 features (AO, Bevel etc), Weighted Normals modifiers by Rohan Rathi and several hackish modifiers by myself that have gone through quite a lot of production (gamedev). These include: UV Warp modifier Without From To targets set, it defaults to UV OFFSET mode (similar to Array, Mirror). Mainly useful for Gamedev where you have multiple instances sharing same UV space which would cause an error when baked (instead uv c…

**Well. but Everything nodes is coming in 2.81. Blender becomes node based in modifiers.**  
**Another dev suggested any future work on current modifier system is pointless because of that.**

Non-destructive can not complete instead of traditional workflow, it can not do everything. Some cases have to use SubD or other techniques with other add-ons or tools.They are complement each other. But I’m not clear the boundary of Non-destructive.

As for “simple design” or " complex design", I guess non-destructive is not suitable for creating a big scenes unless apply some or all modifiers. Maybe I’m wrong. I’m a beginner 😂

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