I’ve finally added materials to my watch model and am posting the finished article.
I am relatively happy with the results. The shaders are modifications from Blender Guru’s PBR shaders tutorial. A few things could definitely be improved, but i would appreciate any feedback regarding the materials. Point of note, ive not added any dirt mapping or wear and tear and the background is not a HDRI, so reflections are plain lamps. The model is meant to be a studio render of a new product. This has restricted its ‘realism’ I’m sure, but these photo’s do exist out there, and I would therefor appreciate feedback on how to improve the render under these limitations.