For some reason, whenever I try to open the NLA window in a file I’m working on right now, Blender crashes. It works fine in all of my other files. I’d been working with it for a while, and had gotten a lot done, the animation was working fine, etc. But then it just stopped right when I rendered a segment of the video. I used the Cinepack codex. All the animation done with the NLA stopped working, and when I tried to open the NLA window, Blender crashed. I’ve tried importing the scene into a fresh file, but it didn’t help. I’ve tried it in Blender 2.27 and in a recent build of Tuhopuu. Does anyone have any ideas what’s wrong?
This was all done in Blender 2.27. I’m using the scanline renderer Blender has integrated. The only copy I’ve got is a few hours old, without any of the animation work and minus a bit of modeling, so I’m hoping I don’t have to go back to that. How would I go about appending everything but the NLA data? The only way to import everything at once is to import a scene, and that brings the NLA data with it.
Oooh. That’s nice. I never knew you could do that before. :o I’d always just imported the mesh data and assigned it to a plane. Unfortunatly, opening the NLA window still makes Blender crash. I think I’m just going to do it be hand.
Ok, I’ve got it working. I started over again from an older version, and imported the path data and animation data. I think it was a problem with the codex I used, because it stopped working after I rendered a video. it works fine with the old AVI JPG settings.
The problem? I don’t know. I just started over from an older file without any animation. I think the problem was with one specific strip for the main character, because I imported it by itself into a new scene, but it still froze up, but if I imported other objects it was fine. The only solution I have is to save multiple copies of you files very often.