I have attached a blend with a simple tube with 2 bones. I made 2 actions on same bone : GoRight and GoUP. I tried to combine these 2 to let the moving part of the tube to go obliquely upwards.
When i choose for blending: add (in both tracks), it works but the affected mesh gets 4 times as big. Why is that ?
And i can not set the animated influence, it jumps back to 0 when ticked. Why is that ?
In another model i could set the animated influence via the dope sheet (with kind of keyframes).
Can someone help me out ?test_NLA_tube.blend (616 KB)