I’m having troubles with NLA and Actions not matching.
Here you can see how frame 14 on the armature should look:
But when I convert this action to NLA strip or simply add the animation to NLA after removing the link in Action window, it looks like this:
You can see there is quite big difference in one bone (Base bone). This happens only in one frame, and there is no keyframs for that bone in that frame.
I have had this problem before, and could not find any way to fix it then, but now when it happened again I’m sure it isn’t just “random” thing, but something I did wrong.
I don’t know what you mean by “underlying IPOs” but I do know that this should not happen.
Thanks to Enzoblue and others spent their time trying to fix this. I actually was hoping it was not a bug, since now somebody has to fix it -and I can’t
What I mean is, after you think you’ve cleaned up all the things that could interfere with the NLA-strip, click over to the IPO window and check all the various types of IPOs.
Yes I checked that, but apparently it just is a bug in Blender. I reported it in the bugtracker, and it seems that Ton fixed it. I am yet to test it tought, but I believe in him