No actor object has a different collision bound

hello all!

i have some problems with parenting objects. the scene was built in version 2.42 which worked fine. but when imported to 2.43 there are some parented objects that seem to have different collision bounds. it’s like if the object (or better said, his collision) changed and deformed his size. when i clear parent on the object it returns to normal. but parented it get this problem. the object is not an actor.

anyone had this problem? how to fix this?

thanks in advance

Try using alt-p then clear parant inverse. Then just move it back into place.

i tried that now but it doesnt worked out. could it be the mesh or something?