I have a plane with a bump map. The bump shows in a render but not in the GE. Using GLSL materials, and I think my graphics card is a good one (GeForce GTX 280). Blend attached. If you can see the bump when you hit P please let me know so I know it’s my hardware and not something I have/haven’t done.
I don’t see it on my machine, but then I have an ATI card and GLSL in Blender is notoriously flakey on ATI cards. If it’s not working on your Nvidia card though I suspect that there’s something more wrong. I took a quick look, but I haven’t used GLSL yet so I couldn’t see anything obvious.
Allright I downloaded your .blend. Steps to fixing it.
Switch to “Textured” mode
In the “Texture Buttons Panel” You must click on Normal Map.
In the Game Menu (At the Top) enable “Blender GLSL Materials”
Here is a demo I did myself while testing the features, see if they show up for you. You should be able to see a bump map for the sphere and the floor, and the sphere should be casting a shadow.
Thanks for that, much appreciated. I had tried all of those but obviously not in the right combination. Also, setting my Nor slider too high in the Map To panel was not a good idea.