Question: How to get an animated object following a path object into the BGE?
Possible solution: Make armature parent of object, make object constrained to Path (Curve object), IK different position of the armature in an Action, play Action in BGE…
Anything simpler (such as transform follow path constraint to IPO?)
I’ve read some stuff on this forum, but don’t really understand it… (apart from my first section interpretation)
Thanks to all!
PLEASE: tell me if this is impossible !, and if not give me hope !