Use the Transparent BSDF node for blender4.2 version or higher eevee.
If you don’t tell me which rendering engine you’re working on, you might not get an accurate answer.
I’m on Blender 3.6.8 because it works with LuxCore correctly. Also I’ve found Transparent BSDF nodes seem to have light refraction. so the object is in the sphere but there is not bending of the light making the object inside magnify like a lens.
are You try to use specular shader that is strictly for Eevee inside LuxCore? thats not a good idea, lux support shaders from cycles but this not work well especially when You try to create a complicated node system. Its better to rely directly on LuxCore materials.