Of all the problems you encounter now and then in Blender, this has got to be one of the most annoying and mindboggling of them all.:spin:
So what I’m wondering is, do any of you have a checklist you go by when the problem occurs?
What I’ve tried is;
-making several new images.
-deleted all materialID’s. and made new ones+ applied (down to one for testing)
-Done new unwraps (I have backups ofc)
-Made several new materials
-Assigned the images from my UV editor via mappings in materials
-tried both with and without material and with and without nodes.
-Via the UV assign functions they are all opaque, have tex, and also collisiondetect + even tried twosided altough all my normals are as should be.
-restarted Blender several times during the process aswell to “clean up” my file
-I’ve been selecting the faces I know used to have another matID than the main to ensure they are all the same.
What I don’t understand is that I can happily paint all over my map, so it’s clearly there with correct mappings and all
It should all be very simple…add Suzanne, unwrap, goto texeditor, select random image or create new, then bake the AO. monkeygirl doesn’t even need a material assigned to do this.
I am aware of the “bug” concerning doing an AO bake before doing normals
I’m talking about the AO bake in itself here, so that’s not it.
(Yesterday I had a similar problem on another model, when two faces were lacking an ident showing up as grey spots in my Nmap and black spots in my AOmap, something that only wanted to solve itself by selecting those two faces first, then the rest, then making a new image before the bake. )
I’ve spent quite some time on this problem now, and also since I had that problem yesterday, I’m getting that good old physical reaction, you know too much coffee, even though it’s been atleast 6 hours since the last cup.
Oh wait… maybe that’s it… I’ll get back to this after a cup of coffee and some more trial and error
So if one of you wizards out there can put down a tip or two in this thread while I go do that, it would be much appreciated. sends box of cookies in advance
Edit: My temporary fix: New scene, append object, bake the map, recieve cake. (still not much wiser though, apart from that I actually remembered to save the baked map lol)