Yes, this has been seen many many times, but I’ve tried everything suggested here and on other sites and I STILL can’t find a solution to this little error.
It didn’t used to be a problem but in an attempt to properly bake textures and normals from a high-poly mesh to a low poly mesh, I exported and imported the low poly mesh into an older version of my high poly mesh.
Now, I’ve properly unwrapped the lowpoly mesh, I’ve created a new image, verified that the UV’s are properly oriented and that I’ve selected the High Poly mesh FIRST and the Low Poly mesh SECOND.
Both objects ARE renderable, and both are shown as renderable in the Outliner window.
For the life of me, I can’t figure out why I still get this error and what changed from when I was baking the textures before.
I’ve uploaded the .blend file here:
http://www.2shared.com/file/ii3n_Kbp/lightsaber-multi_mesh_bake.html
Any help would be greatly appreciated. Thank you!