After taking a very long break from blending (none since Christmas, shame on me) I finally got back to work on my Death Star Trench (it’s lurking somewhere in the WIP forum if you haven’t seen it).
The trench is just a load of duplicated square tiles. I remodelled one of these tiles, deleted the rest and remade the trench using the new, improved tile. Now, Blender will render one or two sides to the trench in under 2 mins (probably under 1 min), but it looks like it won’t render 3 sides at all. I’ve left it for over 10 minutes with no sign of rendering (yes, yes, I know some renders can last hours, but this is for an animation !).
I am somewhat mystified as to why it can’t handle three sides, when 2 sides are possible quite quickly. Is there a mesh and/or polygon number limit (like the 64k vertex per mesh limit) ? A total number of vertices limit perhaps ?
I had a similar problem with the laser turrets a while back, but I never found out why exactly, or if there was a way around it.
My system :
Packard Bell 1.1GhZ (Celeron)
128 mb Ram (too small but there we go)
Win XP
TNT2 M64 32mb graphics card
in all honesty i would suggest upgrading your comp. the 1Ghz is fine but i say no less than 512Megs of RAM. grafix card seems ok but wouldnt hurt to upgrade that either.
also your hard drive might be slow. if its 7200RPMs then your ok but if its 5400RPMs you might need to upgrade that too.
128mb seems a little low, but i run blender quite fine on 256mb. There might not be an easy solution to this problem, but it’s taking you about a minute to render the trench @ 1.1ghz? I did something similar and it took me 15secs max to render the entire trench.
When I was rendering some very high resolution pictures to put on big posters at my bar mitzvah, I had a similar problem. Try using the Xparts and Yparts buttons in the display buttons, a little ways underneath the RENDER button. With these you can divide the picture into smaller pieces and have it render a bit at a time, then afterwards combine all the pieces.
Maybe this’ll help, maybe it won’t. You might as well try.
I have to say I’m surprised it did though - I thought blender rendered everything in the scene/selected layers, regardless of what the camera was actually looking at ?
As for YOU, banana_sock, rendering a trench in 15 seconds, grrr… (angry mutters)… disgraceful…(turns green with envy)