Hey. So, I’m almost finished with a new ability to disable mip-mapping in a BGE game without having to use a batch file. It basically checks to see if the game was run without mip-mapping enabled, and if it wasn’t then it relaunches the game without mip-mapping enabled. It’s not the best looking launch of a game, but it works. The only problem is that it doesn’t work with Multitexture mode - it’s only GLSL mode. Does anyone know why or how to fix this?
NoMipmapping.blend (526 KB)