Thanks SolarLune. Yeah I saw that post but I don’t know how it will help me achieve the motion blur unless you saw something I didn’t.
So frustrated with certain parts of Blender right now.
Last week I tried to use the “Depth of Field” and it renders with hard edged artifacts so that stopped a project I was going to do and now this week I can’t get a nice motion blur out of the game engine.
I’ve found many parts of Blender are cumbersome and slow (except modeling) compared to 3DS Max. I didn’t realize this until I tried to do a fluid simulation for a company. It just crippled Blender while my friend could easily do the same project in Max in realtime and it didn’t slow down his computer at all.
Sorry, just really frustrating when you’ve spent hours on a project and you suddenly realize that you can’t finish it properly because of technical limitations (maybe my own :))
Still really love using Blender but I hope some of the current tools can be fixed/improved before adding new ones. DOF, Motion Blur, Fluid Particles Speed, Knife Tool, Render engine etc. etc.
So here is what I was trying to accomplish but it seems pretty futile now except for some difficult workarounds. If anyone has any suggestions as to how I can get my image to look similar to this Modo one then I’d appreciate your help. Thanks so much.
Most Important Problem
Need this worked out most so if anyone can help I would really appreciate it. Can’t get Sphere and cubes to render realistic motion blur. (see modo image). http://www.luxology.com/store/recoil/
Cubes aren’t being pushed forward in front of ball.
When sphere is going through cubes the hole that is being created is smaller than the cubes diameter making it unrealistic. I tried many things including trying to change the Spheres “Physics Radius” to be larger than the sphere but that didn’t help.