No, no, not "OK?"...

I am losing my mind here :spin:. My work on Siberia Complex is being bogged down immensely by Blender continually showing those little “OK?” windows for me to confirm that I want to do what I want to do. I understand that it is for my safety and security, but please can someone tell me how to turn those “OK?” windows off??

I can even improve my work by just having it turned off when I run scripts. My own scripts make function calls all the time that trigger “OK?” windows, and it kinda makes the whole script redundant, since it needs my constant supervision :frowning:

Please help…

EDIT: Problem solved!

Maybe you could outline how you solved the problem so the next person looking for an answer can find it easily.

Basically, I didn’t :slight_smile: I circumvented it by using different commands in Python to achieve my results. I was using the Blender.Window commands to simulate key presses, and they kept calling for “OK?”. I just studied the API to find other ways. The ways I found vary a lot depending on what I want to do, so I thought writing it all down might be a bit much (plus, with no responses, I was thinking I was the only one who cared about this).

Case example: I was using Blender.Window to update my script windows automatically by simulating an R keypress, and it kept asking “OK?” every time. I switched that with the Run() command from the Blender main module, and now it behaves like I want it.

It probably wasnt a lack of interest, but a lack of an answer for you. Im not sure how many coders read this Basic forum.

Glad you found a work-around though, and explained it here for the next guy.