Hi everyone! I have a problem with baking a normal map from my sculpt to low poly model, but normal map won’t bake onto my uv islands.
Would be really thankful for your help.
Have you checked the normal direction of the object?
Or the issue of the gap between HiPoly and Lowfall.
Yeah, the face orientation is fine, talking about the gap, I have extrusion set to 0.1, it should’ve solved this, I’ve already tried putting larger number but it doesn’t work either
Try to put an interval of 1 or more.
There is little information that can be confirmed by the image.
I haven’t looked at the modeling, so I can’t confirm if it’s a modeling problem.
add…
Looking at the normal bake image, some areas seem to have been bake.
I think it’s probably a gap problem.