I’m trying to bake the normals of a high poly sculpt for the low poly version that I did, but every time I try and bake, I get “No object or image to bake to”. I’ve tried everything I could think of, but I’m still coming up short.
This is the only sculpt I’ve had trouble with. Does anybody know what the problem could be?
If its the only sculpt you have problems with … for shure,
test if this is true, create a quick simple version from the default cube
and verify that it does not happen there.
Then it is some setting in your objects, could be parts are masked out, set to not render … or you did not select the destiny object … or have no uv-image-combination …
If you are new to baking, you should do simple tests like baking a procedural texture to an image (the colors) to verify you have a working setup.
@test-dr
I did have one of the objects set to not render. Lol, testing it was one of the first things I did, that’s why I was so baffled as to why it wouldn’t work. Thank you very much