iam trying to make my first workshop-item for DOTA2.
This is just for testing purposes and getting into it.
So coming to UV-Mapping iam trying to make a TGA of my UVLayout. In the beginning it worked (thats how i got my first mappings) but now it gives me the error in the title when i try to bake my ambient occlusion texture. (Also i couldnt bake “normals” since start, i dont know why)
Iam very new to Blender and probably made just an easy mistake but after 2 hours of YT-Tutorials i still cannot figure it out.
Thanks for your help!
Bara.zip (290 KB)