I’m trying to bake then paint and blur normals directly on my mesh, I’m able to texture draw on it and i have the image loaded in as you can see in my UV window, but when set it up for baking normals and then press Bake, it removes my texture then tells me ‘No Objects or images found to bake to’
so I’m wondering what I’m doing wrong.
Here are all the important screen captures/settings I can think of to show where I am right before I hit the bake button:
whoops, it won’t let me insert any more images to show what I’m talking about, but based on the one image It’s allowing me to insert here, does anyone know why Blender would tell me ‘No Objects or images found to bake to’, then completely remove my image from the UV window and force me to load it back in each time when I click bake again? Even though the texture is saved and I’m able to texture paint on it?
Note! I actually do save the image or press Alt S while mousing over the UV window so the asterix will go away, I am sorry if that’s misleading, but the texture is already an externally saved and existing texture outside of blender.
Thanks for any ideas or help in advance!