Hmmm, I like the wood and the richness of the color of the wood, the glowing light at the bottom of the key, the shadows, the movement, and the reflections. Well done.
Paradox
looks really cool… i dont think u could bash raytracers with it though =\ raytracing is so limitless… the only thing it CANT better on a picture is its rendering time…
i love the flare, a floor reflection would look cool…
nice movements and overall =D
That flare is much too bright. You don’t need raytracing to get flares, this is well known. Even in bigger programs like Lightwave that have raytracing, bloom effects (which is what that flare is) are claculated after the image is rendered. The reflections look very “blender”, which there is nothing you can do.
Personally, I would rather offset more work onto my computer to generate the effects than have me do the work to fake the effects and then end up with a quick render.
well maybe the flare is a little bright but I have to disagree somewhat about it being too bright. I got the impression that it was from a magical or alien effect - after all the key does float. Who’s to say that an effect like that is too bright. It is an effect from the imagination. I think it adds to the mood which to me is more important than perfect reality.Just another opinion. I use a raytracer too and love it but sometimes the raytracing effect is too perfect , doing it the hard way allows you the leeway to create an effect that is more in line with what you imagine.
Paradox
I’m sure that Blender can do well without raytracers, but to do so would take some work because lighting, shadows, reflection isn’t something thats automatic and the limitation in blender textures makes it harder. For example, this image which is all done in blender including the texture http://mysite.iptic.com/virtualblender/Gallery/World.png will take a little more work, because this scene is fake by a half globe and a large plain, theres no real world setting like in bryce for sky cover, cloud high, sun position, reflection, haze etc, etc So in my opinion Blender can do just as well as any raytracers but the option needs to be built in, I would even like to see an option to code it like in virtualight 3d.