Hi! Here is what I have
I wonder why there is no smoke on render window. As you can see in the outliner, I didn’t uncheck render options for the domain. So, what is wrong in my scene?
Thanks for help)
Hi! Here is what I have
Did you give the smoke a volume material? If yes, is it dense enough to be seen?
I guess no. How to do that?
In the material settings, you will see there is a surface section and a volume section.
First, remove the material that’s in the surface section.
Then, go in the volume section and add a “principled volume”. It’s a volume material that should just work for smoke simulations (at least, as long as you aren’t trying to make an advanced fire material). You can adjust the density on it too.
Also, you will see that your current smoke simulation will have poor detail. You should make the smoke domain wider, so it doesn’t cut the sides of the smoke (make sure to apply the scale after you resize the domain) and also give it more resolution so the smoke isn’t so blocky.
Unfortunately it didn’t work out. Still no smoke visible. Or I just did something wrong(
Is the smoke baked? And I mean actually baked by pressing the bake button, not just from playing the simulation in the viewport.
In Blender, if you play a simulation in the viewport, you will get a preview, but that preview is temporary and can be lost by doing other actions, such as rendering.
Make sure the smoke cache is set to either “modular” or “all”. Those options will allow the smoke to be permanently cached, but it won’t be able to play in the viewport in real time. If you choose to set it to modular, the smoke and noise are baked separately, so make sure to do that, or the result won’t work.
Also, I would like you to verify something: does it happen in both renderers? The viewport preview you are using in the image uses Eevee, so maybe it’s Eevee’s volume settings that are at fault.