No texture paint data in Cycles. Despereately need help!

I unwraped object, set up texture, enter texture paint mode and made few simple strokes. But i can’t see it when i render my image. I know that Blender is counter-intuitive, badly complicated software, but texture painting - what can be done wrong with it?! I looked through several tutorials, and did all what they did. But i can not see my painting on texture. I really hate this software. It manages. somehow, create problems on spot, where other 3d-modelling software just don’t do any problems at all.

I really hate this software. It manages. somehow, create problems on spot, where other 3d-modelling software just don’t do any problems at all.
It’s just like when someone asks a question but don’t bother to supply an example blend file so other people can check out the issue. Who would think of doing something like that ?

I’ve just unwrapped an object, added a texture, texture painted it and added it to the cycles material and it renders correctly. Very straightforward

Sorry. I’m a bit frustrated, since time is running out and i’m stuck at such minor operation. I guess i’m just tired and do something stupid. Here is *.blend file
I tried to attach file via attachment system, but it doesn’t work - i can’t see uploaded file. So, i uploaded it to filehosting.
http://www.filedropper.com/error_2

It seems that you’re painting on “pierce-concrete-displacement.png”. Is that what you want? Otherwise, you select “pierce-concrete-texture.png” in the “Slots” tab in the Texture Paint panel.

Thanks YAFU, you’re my hero. I haven’t try your suggestion yet, but thank you for answering! Definetly I don’t want to paint displacement map, i want to paint diffuse texture.

Very strange, but when i try to paint it actually select textures from another object! wtf?

Well, nothing works. I paint over texture, and i can see my painting in uv/image editor but not in final render. I guess i better use
Zbrush for this purpose. As always.

You just need to select the correct texture to paint on in the texture slots. In your blend file you had it set to paint on the bump map so you wouldn’t see the colour in the render. Just select the texture map and it renders correctly


@alive-one, And how is supposed that these kind of comments that you do (Blender this, Blender that… ZBrush…) bring something valuable to this thread?
I downloaded your big file with my slow internet phone connection, and still I do not make annoying comments :slight_smile:

You are using a low value in Brush Strength, raise that value. Also you can change the value of the influence (Fac) in Mix Shader giving more preference to the material “pierce-concrete-texture.png”.

I can see the painting in the render.