Greetings, I’m somewhat new to blender, and I have this problem.
I’ve imported an object, added an armature, and somehow made it invisible to texture rendering. That is, when I put blender in textured mode, I get a white void, like this:
In shaded mode, it looks like this:
There are no materials applied to the mesh. I’ve tried messing with the normals, but I don’t even know what those are.
I think I imported this object as a .obj. I reimported it and there wasn’t a problem, which makes me believe I somehow screwed everthing up while I was adding the armature, animating, etc.
Textured draw mode will only display the UV mapped texture that you load in the UV / Image editor window. If would appear, your mesh has no UV map applied to it.