Hi guys!
Playing with a mix of sculpting and volumetrics on this one
Well, now I got to add volumetrics to the list of things i need to learn.This is absolutly gorgeous
Thanks! It’s a very simple setup for this material actually: noise texture -> coloramp -> brightness/contrast (contrast need to be set reaally high like 1000 or even higher) -> connect to pricipled volume via density.
The red glow is the blackbody setting in the principled volume
Really impressive, this is a classic example of why CG is perfect for projects like this.
Agreed, this is really nice.
I featured you on BlenderNation, have a great weekend
That’s awesome, thank you very much!