Large scene, tree with transparency texture, sunlamp and atmosphere on. Looks great, it just seems that atmosphere is not working with any kind of transparency.
No matter if I set z-trans or ray-trans, the atmosphere is always occluded by the whole quad, ignoring the transparency.
A small .blend illustrating the problem.
The quad in front has a spherical ramp procedural as alphamap to create the red dot.
Is there any way to get this to work, or is it a “known issue” and no way to use it together.